Whenever a significant awards ceremony nears, you'll find a clamor for the addition of new categories to recognize underappreciated efforts and satisfy the passions of followers who have specialized interests.
Another commentator has already made for a horror game category. It would be amazing. The same goes for tabletop games, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all blinkered fanatics, there's a strong justification for why my demand stands as crucial and significant. This is the request: We need a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre is not a science; it remains highly personal, and inevitably spark debates and end in fuzzy definitions. This explains why cinema institutions steer clear of genre categories. Yet it remains an essential concession in the world of video games, that demonstrate such variety they barely qualify a single creative category.
To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to have a chance for representation, classification by type becomes crucial.
Current Gaming Award Categories
The major gaming awards presently include award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications actually cover many game types, and you can find room accommodating various experiences.
Different situation exists for puzzle games. There’s simply nowhere for their placement. Think about these recent excellent titles, each quite distinct: structural challenges of one title, intense tile-matching of another game, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist outstanding logic titles launched regularly that have no home during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the extremely competitive independent game categories.
- An iconic brain-teaser wasn’t nominated in any category that year
- Another imaginative release missed out in 2019
- A beloved organization game was overlooked recently
- Only a few logic titles managed to sneak into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're small games, yet the craft in brain-teasers holds tremendous importance. Iconic mobile puzzle games stand as most popular titles in the world continuing this trend for an extended period.
The iconic tile-matching title rivals well-known building titles competing to become best-selling game of all time; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.
Recommendation and Reasoning
Logic titles wouldn't face this problem. It would be easy to populate five nominees interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, because you’d have to leave many worthy titles.
To emphasize again, these include experiences that otherwise have no home in important events. Brain-teaser creators operate at the challenging frontier game development, producing among essential manifestations within interactive entertainment. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.